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Terrible Lizards chapter 2 walkthrough

Free guide tools, with no account required. Terrible Lizards chapter 2 walkthrough: Follow 16 sourced steps through generators, keypads, emergency shutoffs, the lift shaft, gondola key and dynamite.

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Chapter 2Not started

Start the first generator

01

Before you start

Finish Stella’s opening digsite call.

02What to doA nudge in the right direction

Head left from the hub and cross the crates. Trigger the first timed door, follow the generator cable to the next button, and cross its timed platform route. Start the generator; use the return-route button to reach the hub.

03What should happenReveal the solution

The first side generator is running.

Still stuck?

First check whether you have actually started the generator beyond the left-hand timed-door route. If a door closed while you were crossing, return to its own button and line up the route before reopening it; reaching the hub again does not confirm that the generator was started.

Player questions

Terrible Lizards chapter 2 walkthrough

Why will the foreman’s onward gate not open?

Start both side generators before returning to the tower. The left route uses timed doors and platforms; the forward-right cable leads through a crawlspace to the second generator. Back at the tower, use your clue to enter and press the red gate control. One generator alone is insufficient.

How do I replace the broken worksite keypad?

Read Today’s Door Code on the monitors. Climb to the far red control, press it, and collect the working keypad beside the partly opened door. Install it on the broken panel and enter the code displayed in your game. Knowing a code does not replace the missing panel.

Do the three upper switches also make the electrified water safe?

They are separate tasks. First activate the three upper sub-switches around the cavern to progress the encounter. Later, follow the edge routes and cables to three red-lit emergency shutoffs. Operate all three shutoffs before attempting the water crossing; completing the earlier switch set is not enough.

Where is the fuse for the lift shaft, and what comes after fitting it?

During the shaft descent, inspect the workshop platform and the bench beside the red toolbox before passing it. Take that fuse to the lower landing and complete the fusebox timing sequence. Then follow the stairs and ladder back to the lift controls and operate the wheel.

I picked up the gondola key. Why is the chain-link gate still locked?

The route specifically requires picking up the key again after the gondola cutscene. Check your inventory, recollect it, leave by the marked rock route and use it at the chain-link gate. The initial pickup before the scene does not complete that sequence.

How do I detonate the first charge at the boarded passage?

After opening the chain-link gate, reach the fenced Dynamite Locker, finish Stella’s call and use your keypad clue. Take the workbench charge back to the boarded obstruction. Hold the interaction to plant it at the marked receptacle, then follow the red wire to the separate plunger.

Where are the four charges in the Chapter Two finale?

Three charges are around the outer hall or tunnels of the large-structure arena; the fourth is behind the structure under lights. Collect and plant all four while avoiding Bronto, following the red wires to the planting points. Use the detonator at the fourth-charge location to trigger the collapse sequence.

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